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Program Description What The Kids Said Who Is This Program For
Why We Selected This Program Computer Requirements
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The Zoombinis software programs are a unique series, designed to help kids learn and develop the strategies and processes that underlie mathematical problem solving and fundamental scientific inquiry (observing something you don't understand, developing hypotheses and testing them). The ingenuity of the Zoombinis is that the designer has created highly engaging story and mission adventure frameworks around the thinking and problem solving puzzles, that will have kids fully engaged and most will not even be aware that they are doing "math" or scientific inquiry.
The newest in the series, Zoombinis Island Odyssey has the Zoombinis returning to Zoombini Island and facing the challenging task of getting little animals called Zerbles to the centre of the island. The island is in ecological ruin. The only way to restore the island is to husband a new Zerble population and get them to the centre of the island.
You start with an expeditionary force of 12 Zoombinis (each of whom has 1 Zerble). Your task is to get your expeditionary force through 7 challenging puzzle exercises that are part of the pathway to the centre of the island (see top right).
Your Zoombini expedition arrives at the landing to the island. To get them over the cliff, you need to catapult them using an interesting set gears that will drop a rock on the catapult spring. (See second right) This is easier said than done. You have to figure out the right sequence of mud balls and real rocks to get the gears to drop the rock on the catapult spring. This is a clever exercise in first figuring out how the mechanism works (hypothesis testing), then identifying the right sequence, and then getting all Zoombinis over the cliff.
Each puzzle challenge will have written instructions that will guide you. So on the right, for example, are the instructions for Arno's Garden where you are trying place the right plants in the right holes (this is a very challenging characteristic matching exercise)
Each time you return to a specific puzzle, it will have slightly changed and so becomes a new challenge. If you don't fully succeed on the first try of a specific puzzle, you still are able to advance in the game and return later to that puzzle to get it right.
The program has 3 levels of difficulty than you can set yourself or let the program automatically adjust upward as you become better ("raising the bar"). Once you get your first expedition of Zerbles through to the centre of the island, they start to procreate and the ecology of the island starts to restore. But then you need to get more Zerbles to the centre of the island to continue the restoration and so your start a brand new expedition. This game has lots of depth.
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Click Images To Enlarge

Pathways to the 7 challenge activities on Zoombini Island

The Catapult

Instructions for Arno's Garden puzzle

Finding the right gene match for pairs of Zerbles
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The Zoombinis series is one of the most longstanding and treasured series in the field of learning software. We asked Scot Osterweil who is the creative mind behind the Zoombinis, what he was wanted to accomplish with the creation of the new Zoombinis Island Odyssey. If you want to read what Scot told us, click here

Zoombinis Island Odyssey is an excellent program for ones who enjoy the experience of trying to "figure things out", who are patient, and thrive on a challenge. Also, if you know someone like this and who "hates math", this is a very sneaky way to help them develop their capabilities around mathematical thinking without "all the numbers".
Zoombinis Island Odyssey is one of the relatively few programs for this age group that will appeal equally to boys and girls. It is also a great program any adult with the same bent. The top challenge levels of this program will have bright minds of any age working overtime.
 Like Zoombinis Logical Journey, Island Odyssey is an excellent program if you want to give your child or students a program that is not overtly a "learning" program, but does in fact develop very fundamental thinking and logic skills, which are very useful in our increasingly "mathematical" world. Island Odyssey has maintained the excellent qualities of it's predecessors - Logical Journey and Mountain Rescue - and in certain ways has become a little better.
What we specifically liked about Island Odyssey is a very engaging introduction and richer story line throughout linking the challenge puzzles with the progression of the story more seamlessly, making for a greater sense of progress as we "sweated our way through" some of the puzzles. We also liked the story line itself as it introduces the players to some of the basic steps of the life cycle as they raise Zerbles whose presence on the island will assist in the restoring of the ecology of the island.
There are fewer activities (7) on Island Odyssey compared with the Logical Journey (12). Is this a bad thing? Given that the overall level of challenge, when you take all 7 puzzles into account, is somewhat higher on average than Logical Journey, this is not a bad trade off, particularly for younger users who may feel they are never going to get to the end. Given that the puzzles re configure each time you use them, the challenge is new each time you return.
If you are new to the Zoombinis and you were to ask us where to start, we would probably suggest that you start with the Logical Journey (click here) as the activities, on average, are a little easier for a "first timer". If you have been exposed to Logical Journey and are coming back for more, it is a harder call, both are good sequels to the original. Our preference may be to Island Odyssey because of the richer story line element in the overall experience. With that said, we are splitting hairs, as you can't go wrong with either program.
P.S. Play this with your kids. You will get hooked.
Reviewed by Dan Lang
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Pricing and Online Ordering
(or call toll free -1-800-250-9229 )
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Platform: Windows 98/98SE/ME/2000/XP, Pentium 200 MHz or equivalent, 32 MB RAM, and 8X CD-ROM (16X recommended). *An additional 7 MB of disk space may be required to install Adobe Acrobat Reader
Platform: Mac 233 MHz processor (G3-233 MHz recommended), OS 8.6-9.x, OS X, 32 MB RAM, and 8X CD-ROM (16X recommended). It requires 80 MB of hard drive space.
*An additional 7 MB of disk space may be required to install Adobe Acrobat Reader
Platform:Windows® XP, CPU: 300 MHz, RAM: 128 MB RAM
or to see other thinking and problem solving programs
Reader Rabbit Thinking Adventures - ages 4-6
I Spy School Days - ages 5 - 9
Cluefinders Search and Solve Adventures - ages 9 -14
Zoombinis' Logical Journey - ages 9-14
Nancy Drew: Stay Tuned For Danger - ages 10/11 - 15
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