




4.0 = Good
4.5 = Very Good
5.0 = Excellent
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Thinking & Problem Solving
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Reader Rabbit Thinking Adventures
Age Range: 4 - 6
Learning: Develops listening, visual observation and thinking skills --- specifically, listening and understanding instructions, matching, ordering, seeing patterns and sequences, noticing similarities and differences and organizing information.
Platform: Windows & Mac
Ratings: Educational: 4.5 Design: 4.6 Ease Of Use 4.8
Introduction: Reader Rabbit Thinking Adventures introduces children to structured play that encourages them to observe, listen and think as they become involved in the fun of preparing a surprise birthday party for Sam the Lion. See More
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Curious George Downtown Adventure 
Age Range: 5 - 9
Learning: Develops thinking and problem solving skills, specifically encouraging active experimentation in finding solutions to "sequencing type" visual problems. Most fundamentally encourages active listening and thinking in responding to guidance in problem solving situations.
Platform: Windows & Mac
Ratings: Educational: 4.0 Design: 4.7 Ease Of Use 5.0
Introduction: Curious George's Downtown Adventure is an engaging and authentic introduction to the books of Curious George and a very well designed visual puzzle solving journey for young minds, as they help George solve a wide range to problems that George has inadvertently created, in the process of being a little too curious. See More
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I Spy
Age Range: 5 - 9
Learning: Develops visual discrimination skills, memory, concentration and creativity. It also exercises language skills such as reading comprehension, spelling and vocabulary development.
Platform: Windows & Mac
Ratings: Educational: 4.2 Design: 4.5 Ease Of Use 4.8
Introduction: I Spy the CD ROM is a very cleverly designed collection of visual sleuthing activities that are based on the well known I Spy books. The magic of this program is the ingenuity of the designs of the games that could only be created using interactive software to produce very absorbing adventures that not only exercise the mind, but also help develop a variety of early language skills. See More
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I Spy School Days
Age Range: 5 - 9
Learning: Language arts (spelling, reading, vocabulary building, creative writing), basic math concepts, logic & reasoning, associative thinking, problem solving and categorization.
Platform: Windows & Mac
Ratings: Educational: 4.4 Design: 4.8 Ease Of Use 5.0
Introduction: I Spy School Days is a program that builds language arts skills, reasoning, and problem solving skills through picture challenges and riddles. Players have a choice of attempting to solve any one of a number of traditional I Spy picture riddles, or to attempt one of the new challenges that are unique to the software version of I Spy. See More
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The Cluefinders - Search & Solve Adventures
Age Range: 9 - 14
Learning: Exercises visual pattern recognition, number sequencing, vocabulary skills (specifically identifying synonyms) and a variety of logical (deductive reasoning) skills.
Platform: Windows & Mac
Ratings: Educational: 4.0 Design: 4.5 Ease Of Use 4.5
Introduction: In Cluefinders Search and Solve Adventures, you are being challenged to exercise your critical thinking skills in the context of solving a mystery that takes place in a deserted theme park ( "late at night where peculiar things are going on" ). The learning value of this program is around the types of thinking skills that underlie much of the problem solving required in school related work, especially in the math areas. See More
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Zoombinis Logical Journey
Age Range: 9 - 14
Learning: Exercises and develops observation skills, pattern detection and logical reasoning, information organizing, memory and understanding problem solving guidance.
Platform: Windows & Mac
Ratings: Educational: 4.5 Design: 4.8 Ease Of Use 4.7
Introduction: The 2002 edition of Zoombinis - Logical Journey brings forward all the clever and engaging "problem solving" puzzle activities that made the original program one of the best of it's kind. What is new in the 2002 edition is up to date graphics and significantly enhanced quality in the program's operating design and duration of play. See More
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Zoombinis Island Odyssey 
Age Range: 9 - 14
Learning: Exercises and develops observation skills, pattern detection, sequencing, ratios and operations, algebraic thinking, information organizing, memory and understanding problem solving guidance.
Platform: Windows & Mac
Ratings: Educational: 4.5 Design: 4.8 Ease Of Use 4.7
Introduction: The newest in the series, Zoombinis Island Odyssey has the Zoombinis returning to Zoombini Island and facing the challenging task of getting little animals called Zerbles to the centre of the island. The island is in ecological ruin. The only way to restore the island is to husband a new Zerble population and get them to the centre of the island. See More
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Nancy Drew: Stay Tuned For Danger
Age Range: 11 - 15
Learning: Problem Solving, Logic and Reasoning and Language Skills
Platform: Windows & Mac
Ratings: Educational: N/A Design: 5.0 Ease Of Use 4.5
Introduction: Nancy Drew Stay Tuned For Danger is a highly interactive first person adventure game, where you the player are in control of the character Nancy Drew as she enters the world of daytime soap operas involving an interesting murder plot that she must solve. This program is a superb exercise in developing your analytic and deductive reasoning skills, as a crime solving sleuth. See More
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The Return of the Incredible Machine - Contraptions
Age Range: 11 & up
Learning: Exercises your problem solving abilities and your intuitive understanding (or ability to figure out) the basic principles of mechanical physics (i.e. gravity, force, air pressure, motion), in order to make mechanical devices work
Platform: Windows & Mac
Ratings: Educational: 4.2 Design: 5.0 Ease Of Use 4.5
Introduction: The Return of the Incredible Machine is a program that engages the logical mind to figure out ways of making basic mechanical devices actually work. The design is simple. You are presented with partially assembled devices and you have to complete the assembly of the device, to get it working. See More
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